The Chronicles of Spellborn

The Chronicles of Spellborn

Details: Massive Multiplayer Online Role Playing Game (MMORPG), built on top of a heavily modified Unreal Engine 2.5. Worked on various parts of the game.

Set in an post-apocalyptic world, the player is given a new unique way of combat that hasn't been seen in MMO's before. Here the skill of the player matters more then the equipment. Here you have to dodge and aim in order to fight with success, unlike other MMO's.

Although within Spellborn you were never working on just one task, my main responsibility within this project for me was with Combat, GUI, Mini-games and implementing new gameplay elements.

Role: Game Programmer

Type: Games

Period:2006 - 2009

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The Chronicles of Spellborn

Spellborn Screenshot #2

The Chronicles of Spellborn

Spellborn Screenshot #3

The Chronicles of Spellborn

Spellborn Screenshot #4

The Chronicles of Spellborn

Spellborn Screenshot #5






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