Curriculum Vitae



Position: Game Programmer, June 2011 - current

Game programmer on various projects. Also worked on Fable Legends, Assassin's Creed Chronicles: China, Bandit Six (Samsung Gear VR), Bandit Six: Salvo (Samsung Gear VR), F1 2013 (PC, 360 & PS3). Bloodforge (Xbox 360), Smart As (PS Vita), Legacy of Kain - Black Cloth (Cancelled). Working with various game engines like Unreal Engine 3/4 & Unity3D.

Virtual Fairground

Position: Game Progammer, august 2009 - may 2011

Worked on the core technology for social/virtual world 'Club Galactik' which can be used to create other virtual worlds. Data-driven featuring: Fast path planning, 3D avatars; Dynamic music and sound effects; Lightmaps; In-game room/world editor; Scripting engine for dynamic content; Fast and easy to use content editor to create quests, scripts and conversations; Flash IDE plugin tool-chain to create access-maps and placement of game-objects.


Position: Game Programmer, 2007 - july 2009

Continued working on the MMORPG 'The Chronicles of Spellborn' after I graduated. Working on many aspects of the Game-play, among which the combat, mini-games and user interface.

Khaeon Games

Position: Game Programmer, 2006 - 2007

Working on the MMORPG 'The Chronicles of Spellborn' and did my graduation in 2007 at this company.

Engine Software

Position: Game Programmer, 2005 - 2006

Started as an intern and continued work after half a year as part-time programmer. Worked on various titles for the Nintendo DS, among which a prototype for 'Counter Punch 2' and GoPets Vacation Island, released in the Spring of 2007 by Konami.

Company Warehouse

Position: Web developer, 2002 - 2003

Creating various web applications for chatting and content management.


Position: Software Developer, 2000 - 2002

Working on different projects like websites for an online casino, creating everything from the website till the games that can be played and other web applications (Java) like online surveys and report applications for statistics.


B.S., Software Engineering

NHL University, University of Applied Sciences, 2003 - 2007
Leeuwarden, The Netherlands

MBO, Technische Informatica

Friesland College, 1998 - 2000
Leeuwarden, The Netherlands


Simon Vestdijk, 1994 - 1998
Harlingen, The Netherlands


Computer Languages

C/C++, C#, Python, Unreal Script, Java, Action Script 3 (AS3), Object Pascal (Delphi), PHP, Max Script

Applications / Engines

SVN, Perforce, GIT, Mercurial, Visual Studio, Metrowerks CodeWarrior, Eclipse, Adobe Photoshop, 3D Studio Max

Unreal Engine 2, 3 & 4, Unity3D, Phyre Engine


Dutch (native), English (fluent), Chinese (learning)


  • Origami
  • Learning Chinese
  • Programming on the Nintendo DS and GameBoy Advance, exploring the possibilities of the handheld consoles. With this knowledge I was able to assist in the creation of a student game called 'MetalWings', a 2D vertical shoot-em-up game on the GameBoy Advance.



View Nerbert Fekkes's profile on LinkedIn

Recent Projects

  • The Chronicles of Spellborn
  • Army of Darkness
All Projects »


  • Hydralisk
  • Una Ratta
  • Hydralisk
All Origami »