Experience
Climax
Website: www.climaxstudios.com
Position: Game Programmer, June 2011 - current
Game programmer on various projects. Also worked on Fable Legends, Assassin's Creed Chronicles: China, Bandit Six (Samsung Gear VR), Bandit Six: Salvo (Samsung Gear VR), F1 2013 (PC, 360 & PS3). Bloodforge (Xbox 360), Smart As (PS Vita), Legacy of Kain - Black Cloth (Cancelled). Working with various game engines like Unreal Engine 3/4 & Unity3D.
Virtual Fairground
Website: www.virtualfairground.com
Position: Game Progammer, august 2009 - may 2011
Worked on the core technology for social/virtual world 'Club Galactik' which can be used to create other virtual worlds. Data-driven featuring: Fast path planning, 3D avatars; Dynamic music and sound effects; Lightmaps; In-game room/world editor; Scripting engine for dynamic content; Fast and easy to use content editor to create quests, scripts and conversations; Flash IDE plugin tool-chain to create access-maps and placement of game-objects.
Spellborn
Website: www.tcos.com
Position: Game Programmer, 2007 - july 2009
Continued working on the MMORPG 'The Chronicles of Spellborn' after I graduated. Working on many aspects of the Game-play, among which the combat, mini-games and user interface.
Khaeon Games
Website: www.khaeon.com
Position: Game Programmer, 2006 - 2007
Working on the MMORPG 'The Chronicles of Spellborn' and did my graduation in 2007 at this company.
Engine Software
Website: www.engine-software.nl
Position: Game Programmer, 2005 - 2006
Started as an intern and continued work after half a year as part-time programmer. Worked on various titles for the Nintendo DS, among which a prototype for 'Counter Punch 2' and GoPets Vacation Island, released in the Spring of 2007 by Konami.
Company Warehouse
Position: Web developer, 2002 - 2003
Creating various web applications for chatting and content management.
DataCase
Website: www.datacase.nl
Position: Software Developer, 2000 - 2002
Working on different projects like websites for an online casino, creating everything from the website till the games that can be played and other web applications (Java) like online surveys and report applications for statistics.
Education
B.S., Software Engineering
NHL University, University of Applied Sciences, 2003 - 2007
Leeuwarden, The Netherlands
MBO, Technische Informatica
Friesland College, 1998 - 2000
Leeuwarden, The Netherlands
MAVO
Simon Vestdijk, 1994 - 1998
Harlingen, The Netherlands
Knowledge
Computer Languages
C/C++, C#, Python, Unreal Script, Java, Action Script 3 (AS3), Object Pascal (Delphi), PHP, Max Script
Applications / Engines
SVN, Perforce, GIT, Mercurial, Visual Studio, Metrowerks CodeWarrior, Eclipse, Adobe Photoshop, 3D Studio Max
Unreal Engine 2, 3 & 4, Unity3D, Phyre Engine
Languages
Dutch (native), English (fluent), Chinese (learning)
Hobbies
- Origami
- Learning Chinese
- Programming on the Nintendo DS and GameBoy Advance, exploring the possibilities of the handheld consoles. With this knowledge I was able to assist in the creation of a student game called 'MetalWings', a 2D vertical shoot-em-up game on the GameBoy Advance.